| NEW! | November 18, 2007: | Several updates to the box system: |
| | Acid trap downtweaked. |
| | Bolt/poison bolt trap: number of bolts downtweaked, strength of hit increased. |
| | Poison bolt trap: poison uncapped. |
| | Mime trap duration capped. |
| | "Drag" feature (bug, actually) removed. |
| | Dismantle "dumping" option enabled. |
| | See details on DR Forums. |
| January 23, 2007: | Flea trap RT adjusted. |
| July 16, 2006: | Slight cosmetic update to the pages. |
| November 21, 2002: | DISARM 2.0 released! |
| August 24, 2002: | Slight cosmetic update to the pages. |
| August 6, 2002: | New traps released: Flea, Teleporter, Thief Fae, and Vykathi. |
| May 1, 2002: | Two new container types: case, crate. |
| | Four new traps: Flea, Teleporter, Thief Fae, Vykathi. |
| | New box materials: mahogany, copper, driftwood, ironwood. |
| June 1, 2001: | Four new container types: box, caddy, casket, skippet. |
| | Two new traps: Mime and Shadowling. |
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Room Effect refers to whether or not others in the same room are affected when the trap is set off. A razor trap, for example, affects only the picker, and thus is not a room effect trap. Gas traps, however, hurt everyone nearby, and are definitely room effect traps.
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Box Destroying indicates whether the box you are picking will disintegrate if the trap is set off. Boomers, for example, eliminate all trace that any box ever existed.
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Resetting Trap tells if the trap resets itself to strike you again if you set it off. Poison traps, when set off, inject you with their juice and reset themselves so they can inject you again if you try and fail again. Box destroying traps are obviously exempt from this category, as there is no longer a trap to reset.
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On the specific trap pages, I have listed what you see when you look at a trap in its various stages. In all cases, <box> refers to your box, and stands for box, caddy, case, casket, chest, coffer, crate, skippet, strongbox, or trunk. <Type> is used less frequently, and refers to the material the box is made of, as in wooden coffer, and even less frequently, <descriptor> is the condition of the box, as in rotting wooden coffer. In the event that you witness someone else set off a trap, their name is here represented by <person>, and his or hers and him or her are simply <his> and <him> for the sake of simplicity.
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