Markhor's Guide to Traps:

Shrapnel Traps

Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt
Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt

What it looks like...

Armed: Squinting slightly to see better, you notice the <box>'s keyhole is packed tightly with a powder around the insides of the lock.
Set off! You make a small hole in the side of the box and take deep breath to blow the powder free but a hint of smoke causes you to stare at the keyhole in amazement. With a sudden "Kaboom", the <type> <box> shatters in your face and sends tiny projectiles flying everywhere!
You are stunned!
Set off by someone else:  
Successfully disarmed: You pry a small hole in the side of the <box> and use a strong sustained breath to blow the powder away from the lock and further to the side. With a slight shake, it falls to the ground harmlessly
Disarmed (safe): You notice a small hole in the side of the <box> and the remnants of some type of powder
Notes: A shrapnel trap blasts sharp pieces of metal throughout the room, injuring anyone present. Slivers of metal can be harvested from others in the room. They seem to pass all the way through the picker, oddly, without lodging.
Glance: Although similar to the boomer, the amount of powder packed around the lock means this is the shrapnel trap.

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