Markhor's Guide to Traps:

Mana Sucker Traps

Shockwave Cursed Frogger Mime Shadowling Flea Teleporter Thief Fae Vykathi
Nerve Poison Naphtha Lightning Shrapnel Disease Poison Dart Laughing Gas Bouncer Poison Bolt
Main Poison Boomer Acid Razor Shocker Gas Mana Sucker Bolt

What it looks like...

Armed: While checking the <box> for traps, you notice a bronze seal over the <box>'s lock. The seal is covered in strange runes and a glass sphere is embedded within it.
Set off! You hear a snap as a bronze seal on the <box> breaks in half. A glass sphere on the seal begins to glow with an eerie black light, which grows and spreads until it covers your entire body like a shimmering cloak of darkness.

 <This happens to magic-users.>
You feel as if your soul was being ripped apart, as the black radiance sucks the magic from your bones. After a moment, the light fades, but you notice to your horror that the seal is intact again.
   <This happens to non-magic-users.>
You feel strangely unaffected.

Set off by someone else: <Person>'s <type> <box> starts to emit an eerie black radiance which flows over <his> body like wax, glittering with malevolence.
Successfully disarmed: You cautiously pry the seal away from the lid, being extremely careful not to break it.
Disarmed (safe): While examining the <box> for traps, you notice a bronze seal with a glass sphere in it. The seal has been pried away from the lid.
Notes: These traps are harmless to non-magic users; to magic users, it sucks the mana from them. Hence the separate listings. These traps used to reset; I think they still do, but may have met a non-resetting one. Possibly they use absorbed magic to reset themselves, and thus only do so for magic-users.
Glance: You can't help but let go with a laugh at this so called "trap". The bronze seal that is clearly over the lock means it's the mana sucker.

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